
BioWare said it was possible to finish the game with one follower. A real-time roleplayinpg system means characters will interact outside of cut-scene dialogue sequences.

Plus you have advisers like Leliana, who will be in charge of your spies and agents.

If they're too tough you can run away and fight them later.įollowers: There are nine. No enemy scaling: Enemies will be one strength unrelated to your power. Mounts: There are more than one kind, which has been teased before. You can take them down by targeting individual limbs, which will cause them to stumble or trip and you can pin them down. They offer incredible loot and resources but are very tough to kill. They fight on the ground then take to the air. They're massive and designed for the endgame. Building a group around cohesive group attack ideas is back.ĭragons: These have been a big focus.

In the demo you can see magic user Vivienne freeze an enemy and then hulking brute Iron Bull smash them with a two-handed hammer. Some skills will be handled by upgrading your Inquisition, such as those that open dialogue options.Ĭombos: A strong theme for the Dragon Age series. More skill customisation: BioWare said there were more than 200 spells and talents to pick from, across all classes, and said there were more upgrades and talent trees than ever before.

Conceptual work began before Dragon Age: Origins shipped. "Really what we're hoping is everyone finds somebody to love."ĭevelopment: Wouldn't say team size but it's bigger than on any Dragon Age game so far. They're all optional and come in "a wide variety of flavours", added Laidlaw. Romances: "This is the most romances we've done in a BioWare game," said Mark Darrah. UPDATE: Now I've finally had a chance to watch the video in full there are a few things to pull out. This content is hosted on an external platform, which will only display it if you accept targeting cookies.
